

This macro-scale layer gives an appearance of strategy, with the numbers of squads in regions and frontline markers teasing the possibility of a kind of Risk-like territory game, but it never follows through with it. The whole map is open for you to explore from the start, but you can only move these squads into regions neighbouring those under your control, making that map-painting process a little more focused than before. Each region has a specific mission you must complete, and once you've done that you can call in squads of revolutionaries-unlocked by destroying enemy infrastructure and capturing certain regions-to take control of it. Where in previous games you did this simply by causing enough destruction in a given region, this time Avalanche has attempted to inject a bit more depth into the process.


It's on you to wrest back control of the island. It's lightweight, but good-humoured and well-written enough to tick along with. It ties into the plots of the previous games (for anyone that actually cares), and has a dash of light intrigue too thanks to a connection with Rico's father, who inadvertently helped the dictator harness the elements and weaponise the weather. This time, Rico's helping liberate the South American island of Solis, a vast paradise of several beautiful biomes whose people are oppressed by dictator Oscar Espinosa and his Black Hand army. 5/10.You are again Rico Rodriguez, a freelance super-agent, and one-man flashpoint for revolutions on seemingly every dictator-run tropical island he drops into. I haven't been this disappointed with a game since Shadow of the Colossus (see my review). Sadly, due to everything mentioned above, Just Cause 4 just doesn't quite merit your attention or money. And it's a real shame too, because I was actually looking forward to playing this game. It just doesn't feel like the developers have put enough effort into this. I want a tornado that tears buildings apart and sends cars flying, not a tornado that just gives you a small lift when you fly close to it. I was hoping that the villain's weather-manipulating machine would add some cool new features, but to be honest it's just pathetic. Lastly, there have been almost no changes to the gameplay from Just Cause 3. But even those get boring after a while, and unfortunately aren't enough to save Just Cause 4. The game just wouldn't be the same without them - can you imagine a Just Cause game without Rico's grappling hook or wingsuit? Me neither. I have to admit, they are pretty fun to mess around with. The main highlight of Just Cause 4 is Rico's gadgets. Also, a lot of the missions are very similar and repetitive, which put me off significantly.

The gameplay is clunky, the story is utterly dull and straight forward with no twists or turns whatsoever, and whoever designed the game's vehicular flying mechanics should be immediately fired from Square Enix. Just Cause 4 had potential to be something great: a Grand Theft Auto-style game on steroids, with crazy gadgets and set on a tropical island, but sadly it comes nowhere close, and is ultimately a disappointment.
